package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Venap extends Pokemon{
	public static final int pokemonNumber = 001;
	public static final int generation = 1;
	public Venap(int level){
		super(Constants.GRASSTYPE, new double[]{28.0, 20.0, 20.0, 25.0, 25.0, 9.0}, new double[]{2.8, 2.0, 2.0, 2.5, 2.5, .9}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveScratch", 0);
		if(level >= 2){addMove("moveLeafblade", 1);}
		if(level >= 3){addMove("moveLeafstorm", 2);}
		if(level >= 4){addMove("moveSolarbeam", 3);}
	}
}
